In The Seven Deadly Sins: Grand Cross, Death Match (Raid) is the boss battle where you fight against very strong demons. Due to their incredible power, most of the time, you want to co-op with an ally in real-time to defeat it using specific strategies.
What is Death Match (Raid)?
The first Death Match (Raid) in the game is unlocked in Story Chapter 5, against the Red Demon.
You can pick a random player or invite one of your friends to fight against the Demon.
Not like the normal battles, you have 6 heroes in total fighting on your side. 3 from each player. There are 2 substitutes in total.
When it’s your turn to attack, both players can pick cards at the same time. The cards which are picked first will be cast first.
There is a list of pre-set texts to help you communicate with your friend easier. A chat system for this specific game-mode will be out soon!
Some of the Demons are immune to Crowd Control skills. Some have more than a life, which is represented via the hearts below their HP bar.
The Demon is totally killed if they reach 0% HP with only 1 heart remaining.
How to start the Death Match (Raid)
To join the Death Match (Raid) against Demons in The Seven Deadly Sins: Grand Cross, you need to summon them by participating in Boss Battles.
There is a corruption bar in each Boss Battle chapter. The bar will fill up once you have defeated enough bosses. The higher the bar is, the higher the chance of getting the Demon showing up in that town.
If you cannot defeat the Demon within 60 minutes, it will disappear and the town you saved will get a 20% discount buff. This buff can stack up with the 20% discount buff you get by donating, resulting in a 40% discount buff in total.
In order to make the most of the discount buff, it’s best to purchase the Costumes from the Popup shop, once per day, or purchase Chalices from Material Shop (Just in case you really want to have it).
Death Match Demons
Each Demon has 4 different difficult levels: Normal → Hard → Extreme → Hell.
Upon defeating the Demons, you will receive awakening materials, which are used for increasing the level caps of your Heroes.
- Attribute: Strength
- Weak against: Human
- Strong against: Fairy
- CC Immune: No
During Story Chapter 5, you will face the Red Demon. In the second round, the boss gains additional stats.
The best strategy to beat the Red Demon is to go with Heroes who have crowd control skills (Freeze, Petrify, etc.)
One of the recommend teams can be based on the following Heroes:
|Crowd Control||Damage Dealer||Support/Utility||Substitute|
Another great strategy to deal with Red Demon is to use SSRS Red Diane and Red Slater at once to disable all Demon’s usable cards. The Demon also doesn’t gain any Ultimate Move Gauge, just like when it gets Crowd-Controlled. It also gets the Defense-Related stats decreased by 20-40% for a few turns. If you have CC cards, don’t use them with this debuff combo as they will remove the stats reduction and basically you just don’t need CC here.
Red Slater can lock out the boss by just himself when you use his debuff and his Ultimate Move at the same time.
Once you have completed Story Chapter 6, you will unlock the Gray Demon.
The Gray Demon will fly at the beginning of the battle. Melee Heroes cannot touch it during this time.
After 3 turns, it will land on the ground.
- Attribute: Speed
- Weak against: Fairy
- Strong against: Giant
- CC Immune: Yes
The best strategy to deal with the Grey Demon is to support the Green King as he gains extra damage versus the Demon.
Green Meliodas is working well here also. It’s best to have a level 3 Full Counter skill ready to deal with the Monster.
One of the recommend team:
|Main Damage Dealer||Support||Utility||Substitute|
You want to remove your worst cards during the first few turns, when the demon is “flying”, rank up your best cards and start building up your Ultimate Move Gauge. You don’t want to use Gilthunder/Helbram buffs + Green King combo in the first turn. Save your buffs and attack cards until you both are ready to deal a significant amount of damage to the Gray Demon.
For example, If your team has Elizabeth, Gilthunder, and King. Place your Gilthunder at the first slot because you want to merge cards of the other two for more Ultimate Gauge Orbs. Your best first turn should be merging the 7th cards (Gilthunder attack or Elizabeth attack).
If both players have Green King, you should be moving, merging, and using only Elizabeth card to rush the turn 2 Ultimate.
Take note of cards like Elizabeth attack, Green Meliodas Ultimate, Helbram Ultimate, etc. remove buffs from the boss prior to damage it.
If your team is a land-based team or you are struggling, save one of those skills until the demon lands and give it an attack buff.
Moreover, use one of those cards on the Gray Demon when it is in the second life to remove the HP-related stats buff it has, brining it HP to lower before casting your damage skill.
Crimson Demon is unlocked once you have completed the Story Chapter 7.
- Attribute: HP
- Weak against: Demon
- Strong against: Goddess
- CC Immune: Yes
The strategy to defeat the Crimson Demon is very similar to the Grey Demon above.
You want to have a strong damage dealer in your team, being supported by a few buffers.
|Main Damage Dealer||Support||Utility||Substitute|
The Crimson Demon gains stats (attack and/or defense) whenever it takes damage.
During its second and third life (Extreme), it gains defense, your attack really matters. You shouldn’t use your weaker attacks before stronger attacks because you are just decreasing the total damage you could deal to the boss. You only want to use the weaker attack before the stronger ones when you want to apply debuffs first to activate the Weak Point, or when you want to merge two cards using that weaker card, resulting in having multiple Ultimate Moves ready in the next turn.
Tips for Using Heroes in Death Match (Raid)
Shared by PheNamenal65
- Her Unique skill is not triggered when merging cards, moving cards or when her cards get removed from the queue (like when you play 3 cards but the boss dies right from the first card).
- When using Jericho, try to use her cards first if you are looking for more crit chance.
- If your teammate is using Jericho, it’s best to give them some time to place their cards first.
- When dealing with Gray Demon, when it’s on the ground, use Jericho Weak Point cards before Bleed cards (assuming that they have the same rank) as the Bleed cards provide better base damage. The Bleed Cards can get more benefits from the extra Crit Chance.
- When dealing with Crimson Demon, it’s totally fine if you merge cards or have cards removed from the queue because the Crimson Demon has nearly 100% (Extreme).
- You want to use his Ruin card before the Spike card.
- Unless your team is dying, using Spike to merge 2 Ruin cards is not a good excuse.
- If you have some actions to spare, merge two Ruin cards, use the ranked Ruin card then use the Spike card. This play gives you more damage and gains you 4 Ultimate orbs.
- He gains Crit Chance as he gains more Ultimate Move Gauge orbs.
- The low-rank Spike card could deal higher damage than high-rank Ruin if played properly.
- You don’t want to throw his cards away in general. You always want to keep his cards in your hand for the later merges. This is because all Demons have the Lifesteal attacks and you also want to have as many Ultimate gauge orbs as possible.
- You don’t want to use his Ultimate skill until the Grey Demon (Extreme)’s second life. If you have enough damage to stun the demon, keeping his Ultimate and wait for extra cards drawn on that turn could be very useful. But, the Gray Demon can regenerate a lot if his buff doesn’t get removed. Thus, using his Ultimate while the boss is still flying could be better if you are able to kill the boss in 2 turns.
- His Ultimate should be the last King card played, even if you have to waste some potential Ultimate Gauge Orbs when using his attacks before his Ultimate.
- Wait until you and your friend have the Silver Rank-up card before using it. You want to upgrade all cards for both players rather than just upgrading your own cards. Doing this, you can unlock some great potential plays for your friend.
- The only exceptions are when your moves are limited or when you have to upgrade a specific card immediately (extra damage, healing, petrify, etc.)
- If both players shave Gowther, you want to have them in a different position, so you have the chance of getting the rank-up card more frequently (see more below)
- Her Ultimate effects (Heal + Ultimate Gauge) don’t work on Heroes which are infected.
- If her Ultimate is ready along with the other Ultimates, wait for your teammate because there is no reason to use it as the first card unless your teammate has Green King and they might use attack skills before your Ultimate.
Card Positions for Death Match (Raid)
Tips shared by xteris99, based on Sekapoko video
In short: Every player draws the same skill card of the same slot! For example, if your first slot Hero gets the first skill card, the partner’s first hero will also receive the first skill card.
Let’s use the 2 teams below for this section.
Every player gets a card from the same slot and both get the skill 1 or 2 cards of that unit at the start of the turn.
Example: When your first slot unit (left side) got its skill 2 card, that means your partner’s first slot unit also got the skill 2 card. In this case you know that your partner got the “Invasion Arrow” (rank-up) card when your Merlin got a Perfect Cube card (they are in the same slot).
Thus, you don’t want to have your Gowther in the same slot as your partner
Let’s assume it looks like this instead, If you draw a Perfect Cube now you know that your partner gets a Meliodas counter card.
Now you and your partner could have the rank-up card at the same time. You don’t want that because this means your chance of getting a rank up card is only 1/6 (16.7%)
You want it looks like this:
In this case, the chance of drawing a rank up is 1:3 Basically doubling your chance of getting it.
In the screenshot above, I also match my Merlin to my partner’s Gowther so that if he gets a rank up so I can get a Perfect Cube level 2. Then I match up my damager dealer to his buffer so that I can get a buff before attacking.
You don’t want to match the DPS hero to your partner’s DPS because then either both of you get to deal damage or nobody. This way feels like damage dealt is more consistent while having better chances of getting a ranked up Cube out.
And usually, I match my Gowther to his damage dealer to rank up his cards to deal more dmg!
- Death Match Info Death Match is a game mode in which players drive out bosses that invade villages. Players can participate in real-time 2-player battles. Invite friends or Knighthood members and play together.
- Death Match Occurrence Death Match is unlocked during Chapter 5. After Death Match is unlocked, each chapter’s cleared Boss Battle increases the Death Match Rate, with the Death Match Boss appearing in the village at 100%. You may not enter villages where the Death Match Boss has appeared.
- Death Match Time Limit The time limit for a Death Match is 60 minutes. If the boss is not defeated within the time limit, Death Match will result in failure.
- Fighting in Death Match Death Match Bosses each have unique abilities. Use different combinations of heroes to defeat bosses.
If you have any questions regarding the Death Match (Raid) in The Seven Deadly Sins: Grand Cross, feel free to comment down below!