Recently the new mode finally came out, Final Boss Diane.
Like the other Final Bosses, you will be able to obtain materials that will be useful to us, and also there will be the possibility of earning cosmetics for Diane, which I absolutely recommend you take (if you don’t have time, use one of the teams that I am about to tell you and let me make the night).
Here is the information regarding the mode!
Recommended Teams for Final Boss Diane
Best teams to Farm points (Extreme + Hell)
DPS | Buffer | Support | Substitute |
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Strategy:
- Pierce teams dominate this final boss.
- Have best pierce stats you can on your Lilia and Meliodas.
- AoE damage your way to victory.
- You can only heal right after you beat phase one of the boss.
- The more HP you have left after defeating the boss, the more points you get.
Food: HP boost / Regeneration Rate / Lifesteal
Pierce
DPS | Buffer | Support | Substitute |
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Strategy: In the first phase, kill the right minion first to reduce the life of the enemies. Aim for the left minion if you want to recover life. Reduced Diane’s life sufficiently move the target on her and kill her. In the second phase instead aim to kill the left minion first to reduce the defense of the enemies while loading the specials. Then move the main focus to Diane to kill her
Escanor
DPS | Buffer | Support | Substitute |
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Food: Lifesteal
Strategy: In the first phase, kill the right minion first to reduce the life of the enemies. Aim for the left minion if you want to recover life. Reduced Diane’s life sufficiently move the target on her and kill her. In the second phase instead aim to kill the left minion first to reduce the defense of the enemies while loading the specials. Then move the main focus to Diane to kill her.
Final Boss Diane Information
- Boss Type:
Speed
- Weak against
HP heroes.
- Removes Debuffs at the start of each turn.
- Players cannot use Recovery Skills.
- Deals 300% extra damage against
Strength Attributes.
- Reduces damage from Counters by 70%.
Tips: Be wary of their Rupture skills, which deal extra damage against buffed targets, and the minions’ Headbutt skill, which can prevent target from performing an action!
Boss Mission:
Hard:
- Clear with a Team Combat Class of 110,000 or higher + 15 points
- Clear without using Buff skills + 20 points
- Clear stage within 16 turns + 25 points
Extreme
- Clear after using a skill with the proliferate effect 5 times +80 points
- Apply Dissolve on a enemy 5 times + 90 points
- Use ultimate moves 2 times +90 points
Hell:
- Decrease enemy’s Ultimate Gauge by 5 orbs with Dissolve +160 points
- Clear after using a skill with the Proliferate effect 5 times +160 points
- Clear after using a skill with the Charge effect 5 times +200 points
- Clear after using a skill with the Shatter effect 3 times +200 points
- Clear after the enemy revives 8 times +280 points
Boss Phase 1
Boss passive skills:
- Increase the number of skills used by 2
- Attacks ignore evades
- Blocks the charge of the gauge of the ulti (no ulti in the first phase)
- Disable recovery skills (no healing)
- Removes debuffs at the start of his turn
- Increases damage dealt to a character with a color disadvantage by 300%
- Reduces counter damage by 70%
- Increases defense by 10% every turn (maximum 10 times)
Boss Skills
- Skill that does 375% of the attack as AoE damage
- Skill that clears the stance of all enemies and does 250% of the attack as A0E damage
- Ulti doing 525% of the attack as AoE damage
Minions’ Passives
- Attacks ignore evades
- Removes debuffs at the start of his turn
- Increases damage dealt to characters with a color advantage by 300%
- The left minion every time he is killed comes back to life and heals the player’s characters for 30% of their reduced HP
- The minion on the right every time he is killed comes back to life and reduces the maximum health of their team by 20% (maximum 80%)
Skill minion:
- Each turn does 120% of the attack as a single target rupture damage
- Every 2 turns does 200% of the attack as single target damage
- Ulti doing 300% attack as single target damage and stun for 1 turn
Boss Phase 2
Passive boss:
- Increase the number of skills used by 2
- Attacks ignore evades
- Disable recovery skills (cannot be healed)
- Start with 8 gauge of the ulti filled
- Removes debuffs at the start of his turn
- Increases damage dealt to characters with a color advantage by 300%
- Reduces counter damage by 70%
- Increases Attack by 6% every turn
Skill boss:
- Skill that does 360% of the attack as single target damage and disables attack skills for 2 turns
- Skill that does 250% of the attack as A0E over-rupture damage
- Ulti doing 525% of the attack as AoE damage
Passive minions:
- Attacks ignore evades
- Removes debuffs at the start of his turn
- Increases damage dealt to characters with a color advantage by 300%
- The left minion every time he is killed comes back to life and reduces their team’s defense by 20% (maximum 80%)
- The right minion comes back to life each time he is killed and reduces their team’s stamina by 20% (max 80%)
Skill minion:
- Each turn does 120% of the attack as a single target rupture damage
- Every 2 turns does 200% of the attack as single target damage
- Ulti doing 300% attack as single-target damage and stun for 1 turn
Basic Strategy (for points)
Use the most skills debuff and kill the boss!
Useful notes:
- The boss, especially in phase 2, greatly reduces the stamina when killing minions. Using a pierce team can take advantage of this advantage. Additionally, AoE skills can help you kill minions faster to build up the boss advantage
- The boss in the second phase does over-rupture damage (10x against buffed enemies), so buffering is not recommended
- The boss bypasses the “evades” and cancels the stances, so a strategy with pg nuker as derieri is not effective.
Credits: Hisynkuma aka xYellowGoblin
The 7Sins Boss Worse Than Purinpu – Boss Battle Diane
Shared by Scot Hanson
So you thought the Purinpu Demon fight was grueling? Tough to go up against a boss that is a tour-bus full of HP? Tedious to whittle it down bit by bit until finally you get to the flash screen of a final hit?
Welcome to Diane.
With two big raids that are so similar, it raises the question of what Netmarble’s designers are thinking. Everyone saw the memes about how unpopular the Purinpu marathon was. I mean, yes, we all wanted the loot, but to sit there waiting for multi-player match ups, then sit there and wait for the purple Staypuff giant to die, made a lot of us glad to finally cash out. Netmarble must have heard even more feedback about this. Then why in Britannia would they release another fight that can almost be called Purinpu II?
Two obvious improvements.
One, as a solo event, you can battle as frequently or rarely as you want.
And two, Boss Diane most certainly is NOT a Staypuff giant.
Whether her new clothes beats Boss Elizabeth’s alluring outfit is debatable. But collecting that sharp-looking outfit for her is going to be one of the driving goals that keeps players invested in this raid. So to the costume designers, let’s give credit where it’s due. Kudos.
Then how do we go with the least frustration from zero Diane Points to that sweet outfit?
If you’ve been lucky enough to draw Zaratras (the character this raid is designed for), you’ll be able to fast-forward, but for the rest of us, here are some tips for you.
As always, your gear level is the biggest factor in how fast you go.
But whether you’ve got maxed out gear or not, there are some general strategies that apply to all levels of the raid.
The details of this fight make it different from the standard raid strategy of building up for a few massive slaps.
In this raid, Red Gowther will get annihilated, and for the first phase Diane’s seal on Ult Counter orbs makes it impossible to hit with an ultimate skill. On top of that, Diane and her golems erase any debuffs you might stick on them at the start of their turn. You can get the advantage from it for a couple hits, but then it’s gone. All this can feel frustrating because it seems to force the pace into a much slower battle.
The other difference here comes from the two support mobs that Boss Diane brings in. These golems include an interesting dynamic called ‘Proliferate’. In short, when you kill them, they immediately revive. At first blush, this would seem to create an impossible battle. “They just keep getting back up!”
However, the way the narrative seems to play this out is that each time they revive, they draw on Diane’s strength. Mechanically, this means that for every stack of Decrease HP noted above a golem’s HP bar, the enemy team has 20% less HP. This debuff is limited to 4 stacks / 80% HP reduction.
Another nice aspect of Proliferate is that each time you bring down a golem, it partially heals your team. Obviously this makes cleave-style attacks that hit all enemies optimal for affecting both golems, so a strong team can include Blue Lillia, Blue Demon Meliodas, and Weinheidt. All three of these characters pound the entire group, and since Diane’s golems don’t go away, their group-attacks always get the most bang for the buck.
It can be tricky though to make sure the character who most needs the HP is the one to make the kill. But as the battle goes along, the cumulative HP reduction means that you can get a health boost with almost every round.
The last moments of the first phase include an interesting twist. When you knock Diane out, her restriction on Recovery skills drops. This means on the last turn of that phase, you can leverage healing cards. Also at this turning point, it’s ideal to keep an alt-orb dissolve card ready. Diane starts the second phase ready for an ultimate attack. So it’s very gratifying when you can block that blitz.
In the second phase, the Proliferate reductions shift from HP to Defense scores. This change doesn’t affect game-play too much. The healing from golem kills goes away, but it does feel like this phase progresses more quickly. This is most likely due to renewed access to ultimate attacks, so your best tactics for rushing an ult can come in handy here.
One side benefit of this boss raid is that even though it might feel a little tedious, it’s something that the AI can play for you. With a strong team, you can let the battle run on auto-pilot, although you do have to manually start and finish each cycle.
Good luck at getting the new threads for everyone’s favorite giant-girl, plus all the other loot besides!
It should say: Increases damage dealt to a character with a color disadvantage by 300%
Thank you a lot Jewelsin!
Can there be more choices for heroes I am missing half of those heroes in the gacha lol
I got green Escanor but only half of the other heroes need a “poor man’s choice” of heroes since all most all heroes are based on RNG for gacha or are new players and missing first few months of free stuff
You will soon get all of the basic ones very soon. No worries my friends!