The Seven Deadly Sins: Grand Cross Heroes
7DS Hero Skills Meaning
- Amplify: Damage dealt +30% per active Buff on self
- Attack-Related: Attack, Pierce Rate, Crit Chance, and Crit Damage
- Blaze: +25% damage dealt per Ignite effect on target
- Bleed: Additional damage equal to 80% of damage dealt at the end of every turn
- Charge: Ignores Defense.
- Co-destruction: 20% increased damage per Debuff on the target
- Corrosion: Additional damage at the end of every turn
- Defense-Related: Defense, Resistance, Crit Resist, and Crit Defense
- Despair: Recovers 15% of diminished HP upon successful critical strike
- Detonate: 15% additional damage per orb in the target’s Ultimate Move Gauge
- Evade: Immune to damage from Attack Skills
- Explode: Additional damage equal to 100% of the damage dealt after X turns
- Extort: Decreases the target’s stats and increases own stats by the same amount
- Freeze: Incapacitates target. Effect is removed when target is attacked
- HP-Related: Recovery, Regeneration, Life Steal, and HP.
- Ignite: Damage taken by target +10% (Can be stacked)
- Infect: Restricts Recovery-related stats
- Inhale: Decreases the target’s Max HP and recovers own HP by the amount decreased once
- Lifesteal: Heals for a portion of the damage dealt
- Petrify: Incapacitates target and removes all buffs and debuffs. Effect is removed when target is attacked
- Pierce damage: 3x Pierce Rate Increase
- Poison: Additional damage equal to 50% of damage dealt at the end of every turn
- Preemptive Strike: Becomes immune to Ultimate Move Gauge reduction effects and attacks before the enemy does.
- Rejuvenate: Additional Recovery equal to 60% of recovered HP at the start of every turn
- Ruin: Increases damage dealt by 30% per Debuff on the target and removes Debuffs
- Rupture: 2x damage against Buffed enemies
- Secret Technique: +20% additional damage per hero skill
- Sever: 2x Crit Chance Increase
- Shatter: Ignores Resistance
- Shock: Additional damage equal to 30% of damage dealt at the end of every turn
- Solidify: +30% Resistance for 3 turns (Can be stacked)
- Spike: 2x Crit Damage Increase
- Stun: Prohibits all actions
- Taunt: Directs all attacks to self
- Weak Point: 3x damage against Debuffed enemies